FIRING RANGE
Platform: PC
Engine: Unreal Engine 4
Team Size: 15 (Remote)
LEVEL OVERVIEW
The firing range is a separate level where players can test weapons and throwables.
I was responsible for planning and laying out the level. I designed the shooting range building using one of our modular commercial building kits. Afterward, I laid out the perimeter of the exterior zone and set-dressed it accordingly.
Further Area Credits:
Billy 'Haxorus' Roberson (Shooting Minigame System)
Kyle 'disseminate' Windsor (Zombie Spawnpoint System)
Brady (Modular Commercial Building Kit)
RESPONSIBILITIES, AT A GLANCE
- Sculpted and painted terrain using UE4's built-in terrain editing tools.
- Placed assets and set-dressed exterior and interior POIs.
- Collaborated with 3D Artists on environment art requirements.
- Used various modular kits to create structures such as buildings, caves, bridges, and pipelines.
- Lit interiors using proprietary light BPs made by senior team members.