DOMINION
Platform: PC
Engine: Unreal Engine 4
Team Size: 15 (Remote)
LEVEL OVERVIEW
Using building meshes made by Catherine and Shirk, I made a safezone that's meant to look like an industrial park that's now being used to house survivors. It also acts as one of the major trading hubs for the region.
I was primarily responsible for laying out the building locations & roads, sculpting/painting the terrain, and set-dressing interiors & exteriors.
Further Area Credits:
Catherine, Shirk, Brady (Building Asset Presets)
RESPONSIBILITIES, AT A GLANCE
- Sculpted and painted terrain using UE4's built-in terrain editing tools.
- Placed assets and set-dressed exterior and interior POIs.
- Used various modular kits to create structures such as buildings, caves, bridges, and pipelines.
- Lit interiors using proprietary light BPs made by senior team members.
- Balanced, edited, and created trade tables for Dominion's traders using Dead Matter's proprietary trade table system.