top of page
azi-highresscreenshot00004.jpg

CANMORE

Platform: PC
Engine: Unreal Engine 4
Team Size: 15 (Remote)

LEVEL OVERVIEW

Canmore is a large town located in Alberta, Canada. This was the first area I helped work on as a Junior Level Designer for Qi. I worked alongside my lead, Catherine, to help set-dress and layout some portions of the town.

I worked alongside Catherine to layout new building locations & roads, as well as sculpting/painting the terrain, and set-dressing interiors & exteriors.

Later on in development, I was responsible for the design of loot tables and containers using Dead Matter's proprietary loot system. These containers would be placed around the area based on what they could spawn and where it would make sense in the real-world.

Further Area Credits:
Shirk, Brady (Building Assets)
Catherine (Initial layout of town and set-dressing)

RESPONSIBILITIES, AT A GLANCE

- Sculpted and painted terrain using UE4's built-in terrain editing tools.
- Placed assets and set-dressed exterior and interior POIs.
- Used various modular kits to create structures such as buildings, caves, bridges, and pipelines.
- Lit interiors using proprietary light BPs made by senior team members.
- Balanced, edited, and created loot tables using Dead Matter's proprietary loot system.

MORE DEAD MATTER GALLERIES

bottom of page